m (Draft 3 (still possibly incomplete).) |
(disassemble -> Disassemble) |
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| Line 17: | Line 17: | ||
[[File:ScreenGhidra2.png|frameless]] | [[File:ScreenGhidra2.png|frameless]] | ||
Then press Ctrl+A in the code editor window, right-click, and choose " | Then press Ctrl+A in the code editor window, right-click, and choose "Disassemble - ARM". Right-click a second time and choose "Disassemble - THUMB". These processes will take about 10 minutes. | ||
When complete, feel free to edit the code however you like! | When complete, feel free to edit the code however you like! | ||
Latest revision as of 14:05, 8 June 2024
In this guide, you will learn how to use Ghidra for viewing and editing Luigi's Mansion 2's code for rebuilding.
File — exefs.elf
[Under construction.]
Opening Files in Ghidra
First, you need to download Ghidra. Once downloaded, run the ghidra_run.bat file and choose "New Project".
Choose a non-shared project and whatever name you want, when the project is created, drag and drop the exefs.elf into Ghidra and choose the settings below.
Double-click exefs.elf and Ghidra will proceed to open a new window, and propose to analyze the file. Click "Yes".
Then press Ctrl+A in the code editor window, right-click, and choose "Disassemble - ARM". Right-click a second time and choose "Disassemble - THUMB". These processes will take about 10 minutes.
When complete, feel free to edit the code however you like!
Rebuild code.bin
To use the file in-game, you must rebuild it. To initiate this process, press O in the code editor window and choose the settings below.